As we approach the 2 year anniversary of l4d2, in retrospect, I think the boycotters were right. The presales L4D2 hype failed to live up to a lot of things.
Dynamic paths – removed
Dynamic weather – removed
Dynamic night and day – removed
Some of the best versus maps ruined due to glitches, bugs and a buffet bar of health kits and pills.
Why has it taken Valve almost 2 years to fix the tank glitch in Dead Center 1?
Why doesn’t the tank spawn in No Mercy 1?
Why doesn’t the tank spawn in No Mercy hospital map?
Why does the charger move around survivors instead of hitting them?
Why is the walking witch so difficult to set off?
Why hasn’t the one melee kill of the jockey been fixed?
How can some survivors see when they are boomed?
The list goes on and on.
Just as Valve dropped left 4 dead after the release of l4d2, so has l4d2 fallen to the wayside in favor of tf2 updates.
I just want the product valve told us l4d2 would be like. When you buy a product, you expect it to be like what was advertised, right?
Would you buy a car under the same conditions? If you were told your new car could drive 70mph, but later you found out it only drove 70mph on interstate highways, on state highways it only went 55 mph, would you be happy with that bait and switch.
I bought a product that was not the same as it was advertised to be. If a company representative says a product is going to have certain features, then the product should have those features.
Some people say that Valve is being slow because they are working on good quality fixes. How much slower can Valve be? Are we supposed to be led to believe it takes 2 years to add a ladder to the elevator of Dead Center 1?
Maybe Valve updates should be Duke Nukem Forever slow, and take 10 years to fix something?
Or maybe Black Mesa slow, where Valve talks about the patches, shows videos of the patches, but nothing is released for years, if ever?
Valve pulled a last second bait-and-switch with l4d2. We were told one thing, and got something else.
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